![]() All of my controller inputs became non-existent and a couple of boss fights at certain points played out entirely in slow-motion. When I was walking around in Minato during Chapter 4 with close to a dozen or more NPCs on-screen, or when I was walking around large bodies of water like rivers and lakes, the game slows down to a crawl. Wild Hearts had an intrusive but manageable framerate between 30-60fps in the first half of the game, but when I arrived at the second half, there were moments when the game became downright unplayable. Playing the game while setting the graphics to "Prioritize Performance" on Xbox Series X, I encountered a metric ton of framerate drops and slowdowns across many hunts. Unfortunately, as fun as the gameplay, exploration, and character customization is in Wild Hearts, it is ultimately let down by numerous technical shortcomings. One of my hunting colleagues, Jez, preparing to fight the Kemono. It took a long time for me to get used to, but once I got to grips with it and started mixing the Karakuri-building in attack combos frequently, I was having the time of my life. A good chunk of my playtime was spent experimenting and figuring out which Karakuri/weapon pairing worked best, leading to awesome moments where I completely dominated monsters that initially gave me a hard time as a reward for my improvisation. The Karakuri system's combat implementation is really well done as it incentivizes a lot of creative thinking during battle. When you deal enough damage to a Kemono, a glowing green spot will appear on its body which you can jump onto and then plunge your hand into it to steal its Celestial Thread. ![]() These can be found by mining rocks or cutting trees in the open-world maps, generated automatically by attacking Kemono or using a mechanic called the “Hunter’s Arm”. However, building Karakuri requires you to gather a resource called the Celestial Thread. The Shield Wall Fusion Karakuri can block any attack and even send charging Kemono flying backwards. For instance, you can build Karakuri crates immediately after swinging your weapon to protect yourself from an incoming attack, then run up those crates and jump off them to perform a devastating aerial attack while the Kemono are reeling from hitting the crates. ![]() The craziest part of Karakuri is that you can build them whilst in the middle of performing attacks and the weapons even have special moves when interacting with them. Other Karakuri devices include torches that set your weapon on fire, springboards to launch you forward across gaps or away from enemy attacks, ballistae to shoot down airborne Kemono, projectile stakes that launch into a Kemono and transform into platforms you can jump on, and more. For instance, you can build Basic Karakuri, like crates that stack on top of each other which you can use to jump over enemies or as a shield to deflect attacks. The Karakuri is a mysterious form of technology which grants you the ability to construct almost any structure literally from nowhere. Mastering the technologically-advanced Karakuri is essential to defeating the Kemono. While you can stick to using one weapon that piques your interest, Wild Hearts encourages you to experiment with all of them as some weapons are tailor-made to tackle some Kemono better than others. Every weapon type features complex move-sets, gimmicks, and playstyles to learn. ![]() Wild Hearts starts you with five unique types of weapons and you unlock three more as you progress through the main campaign. To help you dispatch your quarry, you have a wide array of weapons and gadgets at your disposal. If you fail to kill the target within the time limit or lose all extra lives, it's game over and you must start the mission all over again. Each mission requires you to explore a large hunting ground to slay a specified Kemono within a time limit and you have a set number of extra lives to work with. The gameplay structure of Wild Hearts is chapter-based, each containing a set of missions where you are tasked to tackle the Kemono terrorizing the many regions of Azuma. The Bow is a fast, ranged weapon that pepper Kemono with arrows while keep you mobile. ![]()
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